A web app for young people aged 12 to 18. A real Hark in a real landscape hears something, AI helps identify it, and players investigate what that species depends on and what threatens it. As they learn, the landscape on screen comes alive. The aim is for young people to see the nature around them differently, and step back outside to find it.
We have a working prototype. Your funding turns it into a fully functioning product, piloted with schools, parks and conservation partners in New Zealand and Australia.
About US$350,000 See ways to fundNature can feel far from young people’s everyday lives, and biodiversity is often taught as facts and species names. The game uses things young people already enjoy, like AI, games and discovery, to send them back into the real world.
The goal is for players to ask: What is living here? Why is it here? What does it depend on? What threatens it? What could I do to help?
This isn’t a game about nature. It runs on nature. Each time a young person plays, they help build the record that guides the work on the ground.
Then the loop starts again. The more people play, the more we learn.
Fund the whole build as the founding funder of the game. Your name sits alongside Hark at launch and on the first season of the game, and you join our project steering group.
Become the lead partnerFunds one engineer for six months to build the game. You meet your engineer, get demos as features ship, and are credited in the game.
Fund an engineerPuts the game, a Hark station and teaching support into one school in New Zealand or Australia. You get feedback from the students who play.
Fund a schoolOne lead partner can fund the full NZ$600,000, or it can be shared: 3 engineers (NZ$480,000) + 12 school pilots (NZ$120,000) = NZ$600,000.
Every funder gets a short monthly update from Miranda and the team, plus the milestones marked below.
We’re looking for philanthropic and commercial partners, schools and parks to help bring the game to young people.